Sometimes I’m not quiet, I’m scheming.
I need to write about the VAIS conference that energized my teaching philosophy, but all I can think about right now is the Gatsby game that begins in my classroom tomorrow. I’m like a kid at Christmas, an excited neurotic bundle. I can’t wait to see it played, I can’t wait for feedback, and I’m already anticipating writing about it.
I can’t help it; I’m a gamer through and through.
This all started with “what ifs.” I often find myself on Lauren Roy’s couch (she is the an education technology specialist at my school) playing through “what ifs.” In my dream school, English is married to computer science or a technology class. Video games are nothing more than interactive stories; novels are the original role playing games. Yet so many educators are reluctant to join the two for fear we lose something.
I, on the other hand, think they would be great for each other.
It started like this:
“what if Gatsby were a video game”
“what if we took the desks out of my room”
“didn’t we just buy Ultimate Werewolf for Casual Sundays?”
“couldn’t Gatsby be an Ultimate Werewolf game?”
And suddenly, we were scheming. Two weeks later, and the Gatsby RPG is ready for play tomorrow. I’ve deviated a little bit from the original schematics (I’ll write more after the prototype is played through), but it’s just wonderful to know the fruits of collaborating with an amazing “what if” partner. (Also, OneNote is a great tool to keep all those couch borne “what if” ideas.)
*Click the picture for better detail.*
For now, I’m giddy and can’t wait to play. Will report back soon.